<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-32007651</id><updated>2011-04-21T21:41:25.760-07:00</updated><title type='text'>What's Pong Got To Do With It?</title><subtitle type='html'>digital literacy, disability, dyslexia, machinima

"All of life is mediated." (Baudrillard)</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://criticalludology.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32007651/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://criticalludology.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Dana</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>12</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-32007651.post-3135032949580059456</id><published>2007-05-04T10:45:00.000-07:00</published><updated>2007-05-04T10:48:42.746-07:00</updated><title type='text'>Updating</title><content type='html'>Well, I've finally got some passion back into the work I'm doing. It took forever, but it's there again. I feel like I did when I was in college-all eager and ready to do an assignment. &lt;br /&gt;&lt;br /&gt;Someday when I get a change, I want to really think back about some of the choices I made that contributed to me losing my joy. &lt;br /&gt;&lt;br /&gt;I'm going to do some major updates to this blog over next couple of months. The first thing I did do is change the heading of the blog to reflect where my thoughts are now. &lt;br /&gt;&lt;br /&gt;More very soon. &lt;br /&gt;&lt;br /&gt;It's nice to be back.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32007651-3135032949580059456?l=criticalludology.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://criticalludology.blogspot.com/feeds/3135032949580059456/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32007651&amp;postID=3135032949580059456' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32007651/posts/default/3135032949580059456'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32007651/posts/default/3135032949580059456'/><link rel='alternate' type='text/html' href='http://criticalludology.blogspot.com/2007/05/updating.html' title='Updating'/><author><name>Dana</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32007651.post-117589505081947221</id><published>2007-04-06T14:30:00.000-07:00</published><updated>2007-04-06T14:30:50.830-07:00</updated><title type='text'>Starting again: Comps due May 1, 07</title><content type='html'>http://epistemicgames.org/eg/?cat=63&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32007651-117589505081947221?l=criticalludology.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://criticalludology.blogspot.com/feeds/117589505081947221/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32007651&amp;postID=117589505081947221' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32007651/posts/default/117589505081947221'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32007651/posts/default/117589505081947221'/><link rel='alternate' type='text/html' href='http://criticalludology.blogspot.com/2007/04/starting-again-comps-due-may-1-07.html' title='Starting again: Comps due May 1, 07'/><author><name>Dana</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32007651.post-115566251558365192</id><published>2006-08-15T10:13:00.000-07:00</published><updated>2006-08-15T10:21:55.596-07:00</updated><title type='text'>Place where it all comes together...</title><content type='html'>I heard about the a few months ago but couldn't find too much about it. Need to get this software and this may bring all aspects of my dissertation together.&lt;br /&gt;&lt;br /&gt;&lt;li&gt;&lt;a href="http://www.nytimes.com/2006/08/14/technology/14game.html?ex=1156219200&amp;en=55e24a1d2a614f61&amp;ei=5070&amp;emc=eta1"&gt;NY Times Article: Microsoft has a starter kit for aspiring game designers&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;More research :&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32007651-115566251558365192?l=criticalludology.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://criticalludology.blogspot.com/feeds/115566251558365192/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32007651&amp;postID=115566251558365192' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32007651/posts/default/115566251558365192'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32007651/posts/default/115566251558365192'/><link rel='alternate' type='text/html' href='http://criticalludology.blogspot.com/2006/08/place-where-it-all-comes-together.html' title='Place where it all comes together...'/><author><name>Dana</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32007651.post-115471500799297312</id><published>2006-08-04T11:00:00.000-07:00</published><updated>2006-08-04T11:11:13.316-07:00</updated><title type='text'>Machinima</title><content type='html'>&lt;li&gt;&lt;a href="http://www.machinima.com/article.php?article=187"&gt;Machinima.Com&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;a href="http://216.109.124.98/language/translatedPage?tt=url&amp;.intl=fr&amp;text=http://www.machinima.fr/&amp;lp=fr_en"&gt;Machinima. Fr&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;a href="http://www.machinima.com/films.php?id=1407"&gt;Alex Chan's French Riots Movie&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;a href="http://www.mtv.com/news/articles/1517481/20051205/index.jhtml?headlines=true"&gt;MTV's Coverage of French Riots Movie&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;a href="http://news.google.com/"&gt;Google News&lt;/a&gt;&lt;/li&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32007651-115471500799297312?l=criticalludology.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://criticalludology.blogspot.com/feeds/115471500799297312/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32007651&amp;postID=115471500799297312' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32007651/posts/default/115471500799297312'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32007651/posts/default/115471500799297312'/><link rel='alternate' type='text/html' href='http://criticalludology.blogspot.com/2006/08/machinima.html' title='Machinima'/><author><name>Dana</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32007651.post-115471357047841635</id><published>2006-08-04T10:43:00.000-07:00</published><updated>2006-08-04T10:46:10.480-07:00</updated><title type='text'>Simulation</title><content type='html'>&lt;li&gt;&lt;a href="http://www.chicagoschoolmediatheory.net/glossary2004/simulationsimulacrum.htm"&gt;University of Chicago:Theories of Media&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;Need to research Deleuz&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32007651-115471357047841635?l=criticalludology.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://criticalludology.blogspot.com/feeds/115471357047841635/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32007651&amp;postID=115471357047841635' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32007651/posts/default/115471357047841635'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32007651/posts/default/115471357047841635'/><link rel='alternate' type='text/html' href='http://criticalludology.blogspot.com/2006/08/simulation.html' title='Simulation'/><author><name>Dana</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32007651.post-115471307066497850</id><published>2006-08-04T10:34:00.000-07:00</published><updated>2006-08-04T10:40:02.033-07:00</updated><title type='text'>Aesthetics and Video Games</title><content type='html'>I very much want to research this. My instincts tell me that the connection here is deeper than we've ever realized that we've experienced or understood.&lt;br /&gt;&lt;li&gt;&lt;a href="http://www.aesthetics-online.org/ideas/smuts.html"&gt;Aaron Smuts: Video Games and the Philosophy of Art&lt;/a&gt;. This cite offers several articles and suggested readings concerning the ("forced") marriage of video games and aesthetics. This connects to Albert Murray’s work.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32007651-115471307066497850?l=criticalludology.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://criticalludology.blogspot.com/feeds/115471307066497850/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32007651&amp;postID=115471307066497850' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32007651/posts/default/115471307066497850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32007651/posts/default/115471307066497850'/><link rel='alternate' type='text/html' href='http://criticalludology.blogspot.com/2006/08/aesthetics-and-video-games.html' title='Aesthetics and Video Games'/><author><name>Dana</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32007651.post-115471117052267075</id><published>2006-08-04T09:55:00.000-07:00</published><updated>2006-08-04T10:06:10.536-07:00</updated><title type='text'>Arguements opposed to video games/ludology/popular culture</title><content type='html'>Rosen, Christine: &lt;a href="http://www.thenewatlantis.com/archive/9/rosen.htm"&gt;Playgrounds of the Self&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;Critique of this arguement: &lt;br /&gt;Alexander, Brian: &lt;a href="http://infocult.typepad.com/infocult/2005/08/new_atlantis_gr.html"&gt;New Atlantis Grapples with Gaming and Flops&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;_____&lt;br /&gt;Kinder, Marsha: &lt;a href="http://muse.jhu.edu/cgi-bin/access.cgi?uri=/journals/postmodern_culture/v002/2.2r_heilbronn.html"&gt;Playing with Power&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;Chapter 3 of this book deals with video games in a way that is an add-on to quasi-critical thoughts. But, the merit of this chapter is that it’s what I don’t want my work to be and it is a later 80’s early 90’s myopic conceptualization of the possibilities of technology. &lt;br /&gt;_____&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32007651-115471117052267075?l=criticalludology.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://criticalludology.blogspot.com/feeds/115471117052267075/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32007651&amp;postID=115471117052267075' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32007651/posts/default/115471117052267075'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32007651/posts/default/115471117052267075'/><link rel='alternate' type='text/html' href='http://criticalludology.blogspot.com/2006/08/arguements-opposed-to-video.html' title='Arguements opposed to video games/ludology/popular culture'/><author><name>Dana</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32007651.post-115464394855021465</id><published>2006-08-03T15:14:00.000-07:00</published><updated>2006-08-04T10:14:50.080-07:00</updated><title type='text'>'Points of Entry' within the Bricaloge Approach:</title><content type='html'>As the qualitative research methodology I'll be using via the electronic multimedia dissertation I'm researching for, the bricaloge offers points of entry for way to inform my research (via enactivism). Here are some topics that, as I've been looking into video games, seem to inform my work. Further research needs to be done.&lt;br /&gt;_____&lt;br /&gt;In terms of my writing/documentary/electronic thesis composition style, I need to research Murray's thesis.&lt;br /&gt;Murray, Albert: &lt;a href="http://www.findarticles.com/p/articles/mi_m2838/is_1_33/ai_54421500"&gt;Blue Devils of Nada&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;In searching for my particular voice and style and tone, I think that Murray’s hypothesis that style is not stagnate, that it can have a critical fluidity as informed by a critical enactivist’s understanding of what it means to be can and should influence the work that comes of that being. Thus, my work and writing must be infused by fluidity and critical enactivist’s understanding…I’m not sure about the rest…I’m only beginning to hypothosize about this…&lt;br /&gt;_____&lt;br /&gt;Notes from Jan- June research:&lt;br /&gt;I’m reading/have read these books because of the broad perspective they have and how each in its own way discusses education the ensuing connections to medicine, law, politics, regional conflicts, issues in nation development, assumptive policies, and public mental and physical health and concepts of democracy. I’m developing the connection to video games that situates all within a variety frameworks. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.thomaslfriedman.com/worldisflat.htm"&gt;Friedman, Thomas. The World is Flat: A Brief History of the Twenty-First Century, 2005&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;_____&lt;br /&gt;&lt;a href="http://news.google.com/"&gt;Sachs, Jeffrey, D. The End of Poverty, 2005&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;a href="http://www.unmillenniumproject.org/"&gt;UN Millennium Project &lt;/a&gt;&lt;/li&gt;&lt;br /&gt;_____&lt;br /&gt;Cognitive Flexibility Theory&lt;br /&gt;&lt;li&gt;&lt;a href="http://phoenix.sce.fct.unl.pt/simposio/Rand_Spiro.htm"&gt;Drs. Spiro and Coulson, et al&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;See " Books" section for more titles. &lt;br /&gt;&lt;li&gt;&lt;a href="http://www.neuroscholar.org/"&gt;Neuroscholar.Org&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;_____&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32007651-115464394855021465?l=criticalludology.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://criticalludology.blogspot.com/feeds/115464394855021465/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32007651&amp;postID=115464394855021465' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32007651/posts/default/115464394855021465'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32007651/posts/default/115464394855021465'/><link rel='alternate' type='text/html' href='http://criticalludology.blogspot.com/2006/08/points-of-entry-within-bricaloge.html' title='&apos;Points of Entry&apos; within the Bricaloge Approach:'/><author><name>Dana</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32007651.post-115464275102008429</id><published>2006-08-03T14:59:00.000-07:00</published><updated>2006-08-03T15:08:26.213-07:00</updated><title type='text'>History of Video Games</title><content type='html'>Research the information in the following sites:&lt;br /&gt;&lt;a href="http://www.designboom.com/eng/education/pong.html"&gt;From Pong to Pac Man&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;_____________________&lt;br /&gt;NOTES FROM THE DOCUMENTARY "Video Game Invasion: The History of a Global Obsession"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32007651-115464275102008429?l=criticalludology.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://criticalludology.blogspot.com/feeds/115464275102008429/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32007651&amp;postID=115464275102008429' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32007651/posts/default/115464275102008429'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32007651/posts/default/115464275102008429'/><link rel='alternate' type='text/html' href='http://criticalludology.blogspot.com/2006/08/history-of-video-games.html' title='History of Video Games'/><author><name>Dana</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32007651.post-115464190009466948</id><published>2006-08-03T14:48:00.000-07:00</published><updated>2006-08-04T10:48:27.063-07:00</updated><title type='text'>Sex, Sexuality and Video Games</title><content type='html'>This is an interesting “point of entry” for discussing LGBTQI, sexuality, sociology, race, class, gender, economics, media literacy and medicine in creating and discussing video games. I haven’t been able to fully check out this &lt;a href="http://www.igda.org/sex/about.html"&gt;IGDA&lt;/a&gt;&lt;/li&gt; cite.&lt;br /&gt;&lt;li&gt;&lt;a href="http://www1.umn.edu/humanrts/edumat/hreduseries/TB3/using.html"&gt;LGBTI Human Rights Persoective&lt;/a&gt;&lt;/li&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32007651-115464190009466948?l=criticalludology.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://criticalludology.blogspot.com/feeds/115464190009466948/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32007651&amp;postID=115464190009466948' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32007651/posts/default/115464190009466948'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32007651/posts/default/115464190009466948'/><link rel='alternate' type='text/html' href='http://criticalludology.blogspot.com/2006/08/sex-sexuality-and-video-games.html' title='Sex, Sexuality and Video Games'/><author><name>Dana</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32007651.post-115446717941525528</id><published>2006-08-01T14:19:00.000-07:00</published><updated>2006-08-01T14:19:39.430-07:00</updated><title type='text'></title><content type='html'>&lt;b&gt;CleverMedia TV: Game Developers Rant&lt;/b&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://youtube.com/v/PUjapr9ncYU"&gt;&lt;/param&gt;&lt;embed src="http://youtube.com/v/PUjapr9ncYU" type="application/x-shockwave-flash" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br&gt;Some interesting "rants" about issues within the game industry. &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32007651-115446717941525528?l=criticalludology.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://criticalludology.blogspot.com/feeds/115446717941525528/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32007651&amp;postID=115446717941525528' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32007651/posts/default/115446717941525528'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32007651/posts/default/115446717941525528'/><link rel='alternate' type='text/html' href='http://criticalludology.blogspot.com/2006/08/clevermedia-tv-game-developers-rant.html' title=''/><author><name>Dana</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32007651.post-115444472902724387</id><published>2006-08-01T08:04:00.000-07:00</published><updated>2006-08-03T14:48:20.103-07:00</updated><title type='text'>Initial Resaerch: January 2006-June 2006</title><content type='html'>Video Game Research &lt;br /&gt;January 2006-June 2006&lt;br /&gt;General Overview of online research&lt;br /&gt;&amp;&lt;br /&gt;Articles/books I need to acquire&lt;br /&gt;&lt;br /&gt;I think the most surprising and interesting aspect of my research is my emerging understand of the field of “ludology”. This field is new to me in that I don’t know all of it’s historical situatedness, but what I find most interesting is it’s desire to not view video games exclusively through a pre-existing lens (ie. Film studies). Game theory must emerge out of the study of the games and the culture surrounding it and , I argue, game theory must also use a critical lens that understands, explains, and champions positionality. Thus, video game theory doesn’t appear to exist in a vacuum. It’s evolution can be more critically fluid. Critical theory evolution….&lt;br /&gt;&lt;br /&gt;This website lists 3 essays (that I need to read) that deal with the evolution and definition of ludolody.&lt;br /&gt;_______________________&lt;br /&gt;CONCERNING VIDEO GAMES AND CURRICULAR CONNECTIONS- Reocurring names:&lt;br /&gt;&lt;br /&gt;• Gee, James Paul&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.academiccolab.org/initiatives/gapps.html"&gt;Academic Advanced Distributed Learning Co-Lab&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;This is an example of some of the issues I’d like to address in the early stages of my work. There are some areas that are less addressed that I’d like to focus on: methodology, systemic problems in education and how to address them, how do the curricular issues (ie. Video games and curric) resonate globally in respect to social justice issues?&lt;br /&gt;-------------------&lt;br /&gt;THEORY OF FUN:&lt;br /&gt;&lt;br /&gt;&lt;li&gt; Koster, Raph&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.theoryoffun.com/"&gt;Theory of Fun&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;I need to research this theory. There is a section of the book is what caught my attention…discussion about bridges…referring to my paper about cognitive flexibility and cog. dissonance and what makes people bridge things they’ve learned.&lt;br /&gt;__________________&lt;br /&gt;&lt;br /&gt;&lt;li&gt; Juul, Jesper&lt;br /&gt;&lt;br /&gt;Lodologist and editor of &lt;a href="http://www.gamestudies.org/"&gt;Game Studies&lt;/a&gt;. Also has his own blog entitled "&lt;br /&gt;&lt;br /&gt;________________&lt;br /&gt;&lt;br /&gt;&lt;li&gt; Squire, Kurt&lt;br /&gt;Wrote articles entitled &lt;a href="http://www.gamestudies.org/0102/squire/"&gt;Cultural Framing of Computer Video Games&lt;/a&gt; that connects to my thoughts on curricular frameworks. Another article deals with curriculum and actual games when they enter the &lt;a href="http://www.innovateonline.info/index.php?view=article&amp;id=82"&gt;classroom&lt;/a&gt;&lt;/li&gt;. &lt;br /&gt;_______________&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32007651-115444472902724387?l=criticalludology.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://criticalludology.blogspot.com/feeds/115444472902724387/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32007651&amp;postID=115444472902724387' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32007651/posts/default/115444472902724387'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32007651/posts/default/115444472902724387'/><link rel='alternate' type='text/html' href='http://criticalludology.blogspot.com/2006/08/initial-resaerch-january-2006-june.html' title='Initial Resaerch: January 2006-June 2006'/><author><name>Dana</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
